Monday, August 15, 2011

On a New Approach to Dialogue Trees

This is concept is based upon what I was talking about earlier in reference to my interest in a radio drama like game. When the player is given only audio to comprehend the game world, what sort of input should they use to interact with it? Though in the end it is probably too simplistic and limiting, I have been considering what this type of game would be like if the player had access to only one button. Though it is not a perfect solution for all interactions, after some thought I have found that it could probably work well for dialogue trees.

When someone is considering what they should say, there is a thought process. They twist and turn through different reasoning, considering different options as their understanding evolves. Based upon what has happened or been said before, their brain processes the next course of action. In an aural game, the player's controllable character's thought process is heard and it is up to the player to determine when to stop thinking and act. One single press of a button accomplishes this. There is a balance to be considered; choosing to act too hastily can lead to a bad decision, but over thinking the solution can also result in bad answer. However some situations will call for strictly quick action, since there is not enough time to completely think everything through. If the systems behind this can become dynamic enough to be satisfying and deep, it could really be an innovative new approach to the rather elementary concept of dialogue trees.

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