Reasonably, I have moved on for now and have worked on implementing other systems. This has been an incredibly smooth experience so far, for which I am thankful. Most of the work between now and my last post was accomplished today. I am going to go through all the changes in bullet point form to please my incredibly lazy soul.
- The art style has been changed. Instead of rendering sprites that are 8x8 pixels, I have realized that this project is going to require less sprite work than I was originally anticipating, and thus I have moved on to 32x32 sprites. The added fidelity is both a blessing and curse. It allows for more detail and more visual opportunities but makes sprite creation a longer process and makes animation even more hell-ish.
- With the change of art style, I have removed the previous character sprites and replaced them with a placeholder mask for the time being. I am considering creating a non-human for the main playable character. Preferably something that is easy to animate.
- Those collectable diamonds are new and play a major role in the overall game design. They are extremely polished already too; collecting one is an incredible visual and aural experience.
- The '0' at the top is the current score and is the beginning of the hud I am going to implement. That score is the most important element of the entire game.